Moss Demo
If you’re checking out my portfolio to get a sense of what I can do, this demo is a solid snapshot of my approach: thoughtful design, clean implementation, and a focus on making interactions feel good.
Team Culture
I think a great team culture is built off of consistency, trust, and opportunities for connection. At Polyarc we often worked on finding ways to improve connections or create space for the team members to make connections.
Batman: Arkham Shadow
Warden Boss Fight
The Warden boss fight was created using inspiration from the LOTR Balrog fight, a few techniques from scary movies, a building sense of dread, a dramatic size difference and some ways to express mastery of the mechanics.
The Foundry
The Foundry acts as the zone where Quill should feel the most out of her element and alone after having lost her mentor and Uncle, Argus. The player should feel out-matched, small, and fearful; Asking themselves “How can I possibly beat this”.
Skirmish Menu UI
Sprite Realm- Level Designs
Goldfish Slots - Software Engineer
Darksiders II - Cinematics & Level Design
All Points Bulletin
Boom Blox Bash Party