Team Culture
I think a great team culture is built off of consistency, trust, and opportunities for connection. At Polyarc we often worked on finding ways to improve connections or create space for the team members to make connections.
Batcomputer
The previous depictions of the Batcomputer and batcave were great inspirations for the high-tech supercomputer, that seemed to automatically do just what was needed at the time.
Warden Boss Fight
The Warden boss fight was created using inspiration from the LOTR Balrog fight, a few techniques from scary movies, a building sense of dread, a dramatic size difference and some ways to express mastery of the mechanics.
The Foundry
The Foundry acts as the zone where Quill should feel the most out of her element and alone after having lost her mentor and Uncle, Argus. The player should feel out-matched, small, and fearful; Asking themselves “How can I possibly beat this”.