Moss Demo
Douglas Burton Douglas Burton

Moss Demo

If you’re checking out my portfolio to get a sense of what I can do, this demo is a solid snapshot of my approach: thoughtful design, clean implementation, and a focus on making interactions feel good.

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Team Culture
Team, Collaboration Douglas Burton Team, Collaboration Douglas Burton

Team Culture

I think a great team culture is built off of consistency, trust, and opportunities for connection. At Polyarc we often worked on finding ways to improve connections or create space for the team members to make connections.

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The Foundry
Level Design, Design Feel Douglas Burton Level Design, Design Feel Douglas Burton

The Foundry

The Foundry acts as the zone where Quill should feel the most out of her element and alone after having lost her mentor and Uncle, Argus. The player should feel out-matched, small, and fearful; Asking themselves “How can I possibly beat this”.

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